For some time now, I’ve been using Eclipse with the Flex Builder plug-in to code my Java/Flex projects. Recently I’ve decided to switch from Flex Builder 3 to Flash Builder 4. And since Eclipse Galileo had just been released, I just had to add it to the migration stack and let go of good ol’ [...]
While checking up what’s new on Cornel’s blog, I read his recent post on this new massively multiplayer online game called Tanki Online. It’s a game with, well d’oh, tanks. I gave it a go and I really really enjoyed it. What’s not to enjoy in creating chaos and mayhem with your camouflage-painted tank ? [...]
A part of our team’s “definition of done” is having unit-tests in place and, unofficially, a minimum of 80% code coverage. Our Maven-based build process runs the tests and then creates code coverage reports in HTML format, that we can then consult in the documentation that Maven generates. Along with other reports, this helps us [...]
In a project I’m currently working on we’re using LiveCycle Data Services to expose Java back-end services to a Flex client application. The back-end is structured in several layers using some flavors of Spring “glue”. You can see below the basic building blocks of the back-end : As you can see, the architecture is quite [...]
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Adobe Flash blazeds code coverage component tests custom exception translator eclemma Eclipse eclipse galileo exception filetype flash builder 4 flash builder 4 plug-in Flex Flex formatting Java lcds massively multiplayer online games meaningful exception perforce Spring spring blazeds integration springsource system tests Tanki Online tanks test categories TestNG unit tests vmware
